학술논문
How Gendered Character and Perceived Expertise Trigger the Gender Stereotype in CMC: Take the PUBG Mobile as an Example
이용수 0
- 영문명
- 발행기관
- HONG KONG ACADEMY OF SOCIAL SCIENCES
- 저자명
- Nan Jiang
- 간행물 정보
- 『Journal of Social Science Development Research』Vol.2 No.3, 11~22쪽, 전체 12쪽
- 주제분류
- 사회과학 > 사회과학일반
- 파일형태
- 발행일자
- 2024.09.30
무료
구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.
국문 초록
To investigate the effects of gendered characters and gaming skills on sex inference and teammate choice in PUBG Mobile, a 2 (actual sex: man vs. woman) x2 (gaming skill level: high vs. low) x2 (gendered character: male character vs. female character) between-subject experiment was conducted (N = 248). As hypothesized, the choice of characters was influenced by the participants' level of gaming skills. Those with high gaming skills were more inclined to select characters of the opposite gender, while those with low gaming skills were more likely to choose characters of their own gender. In addition, the effect of gaming skill cues, such as past game records, was more significant than the effect of gendered character cues. Players with high gaming skills were perceived as males, regardless of the gender of their chosen characters, while players with low gaming skills were considered females. Thus, female players with high gaming skills preferred to select male characters to represent themselves, but they did not believe that players with good records could be females. And the consideration of “expertise” influenced the selection of teammates. Findings are discussed in light of the Social Identity model of Deindividuation Effects (SIDE) and the stereotypes-as-explanations account.
영문 초록
목차
1 Introduction
2 Research method
3 Results
4 Discussion
References
해당간행물 수록 논문
- A Study on the Current Situation, Challenges and Value-guiding Strategies of the Cultural Communication of Chinese Online Micro-Short Dramas
- How Gendered Character and Perceived Expertise Trigger the Gender Stereotype in CMC: Take the PUBG Mobile as an Example
- A Brief Discussion on Prefabricated Dishes Based on Unmanned Feed Cooking Technology
- Research on the Deep Integration of Cultural and Tourism Development in the Construction of the Bashu Cultural and Tourism Corridor
- Exploring the role of L2 proficiency and foreign language anxiety in EMI course achievement in China
- Research on the application of CDIO based blended online and offline teaching mode in artificial intelligence courses in universities
- A study on the Training Model of English Majors in Chinese Private Universities in the Era of Artificial Intelligence
- The Inheritance and Innovation of Translation Theory—The Perspective on Original Works
- From 4P to 4C: Strategies for College Students to Break Through in Job Hunting Competitiveness
- Research on the emergency response mechanism of emergencies in student management in private colleges and universities
- Exploration of Children's Language Acquisition and Teaching Based on Piaget's Theory of Cognitive Development
참고문헌
관련논문
사회과학 > 사회과학일반분야 BEST
더보기사회과학 > 사회과학일반분야 NEW
- A Study on the Current Situation, Challenges and Value-guiding Strategies of the Cultural Communication of Chinese Online Micro-Short Dramas
- How Gendered Character and Perceived Expertise Trigger the Gender Stereotype in CMC: Take the PUBG Mobile as an Example
- A Brief Discussion on Prefabricated Dishes Based on Unmanned Feed Cooking Technology
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!