학술논문
Effects of Serious Games in Older Adults With Mild Cognitive Impairment
이용수 39
- 영문명
- 발행기관
- 대한신경정신의학회
- 저자명
- Sheng-Min Wang Dong Woo Kang Yoo Hyun Um Sunghwan Kim Soyoung Lee Chang Uk Lee Hyun Kook Lim
- 간행물 정보
- 『Psychiatry Investigation』제21권 제5호, 449~456쪽, 전체 8쪽
- 주제분류
- 의약학 > 정신과학
- 파일형태
- 발행일자
- 2024.05.31
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국문 초록
Objective : The rising prevalence of mild cognitive impairment (MCI) has spurred interest in innovative cognitive rehabilitation ap-proaches, including serious games. This review summarizes randomized clinical trials (RCTs) exploring the impact of serious games on MCI patients.
Methods : We conducted a comprehensive data search using key terms such as “gamification,” “digital therapy,” “cognition,” “mild cogni-tive impairment,” and “Alzheimer’s disease.” We exclusively considered published RCTs, excluding animal studies and basic research.
Results : We identified eight RCTs. Four RCTs examined the effects of serious games using cognitive training for MCI patients. Notably, one study found that non-specific training (Nintendo Wii) significantly enhanced cognitive function and quality of life compared to cognition-specific computer training (CoTras). Among the remaining three RCTs, one specifically demonstrated that personalized seri-ous game-based cognitive training yielded superior cognitive outcomes and reduced depressive symptoms. One RCT focused on serious games incorporating physical exercise, highlighting the effectiveness of kinetic-based exergaming in enhancing overall cognition. Three RCT focused on combined cognitive training and physical exercise. A double-blind RCT revealed that progressive resistance training or standalone physical exercise outperformed the combined approach in improving executive function and global cognition. Two addi-tional RCTs reported positive outcomes, including improvements in cognitive function and electroencephalogram patterns associated with game-based interventions.
Conclusion : Serious games, whether focusing on cognitive training, physical exercise, or a combination of both, have potential to im-prove cognitive and functional outcomes in individuals with MCI. Further research and standardization of protocols are needed to bet-ter understand the full potential of serious games in MCI.
영문 초록
목차
INTRODUCTION
DATA SEARCH
RESULTS
DISCUSSION
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