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학술논문

Adolescents’ Perceived Decisional Balance, Task Specific Efficacy and Stages of Change in Early Computer Gaming Behavior

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영문명
Adolescents’ Perceived Decisional Balance, Task Specific Efficacy and Stages of Change in Early Computer Gaming Behavior
발행기관
대한사고개발학회
저자명
Ai-Girl Tan Albert K. Liau Lee-San Teoh Sooyin Tan Chih-Chin Chou Jacqueline Leong Yu
간행물 정보
『The International Journal of Creativity & Problem Solving』제18권 제1호, 117~127쪽, 전체 11쪽
주제분류
사회과학 > 교육학
파일형태
PDF
발행일자
2008.04.30
4,120

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국문 초록

영문 초록

Adolescents’ perceptions of decisional balance, task specific efficacy and stages of changes related to their gaming behavior in an Asian context were examined. A total of 414 adolescents (girls, n = 171, 41.3%) participated in the study, with their age ranged between 12 and 17 (M = 13.8, SD = 1.37) years old. The participants reported their particulars and rated three scales, i.e., decisional balance, task specific and stages of changes. Nearly all subscales had good international consistency. The precontemplation subscale was significantly related to the DBpro subscale, r(409)=.29, p<.01 . Significant correlations were observed between the DB-con subscale with the contemplation r(409)=.35, p<.01, action r(409)=.32, p<.01, and maintenance r(409)=.34, p<.01 subscales. The action subscale was positively correlated to the task specific efficacy ? school situation subscale, r(408)=.20, p<.01. Significantly correlations were reported between the frequency of gaming and the DB-pro r(412)=.28, p<.01, the ARC Action subscale r(409)=-.13, p<.01, and the TSSE school subscale r(410)=-.14, p<.01.

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APA

Ai-Girl Tan, Albert K. Liau, Lee-San Teoh, Sooyin Tan, Chih-Chin Chou, Jacqueline Leong Yu. (2008).Adolescents’ Perceived Decisional Balance, Task Specific Efficacy and Stages of Change in Early Computer Gaming Behavior. The International Journal of Creativity & Problem Solving, 18 (1), 117-127

MLA

Ai-Girl Tan, Albert K. Liau, Lee-San Teoh, Sooyin Tan, Chih-Chin Chou, Jacqueline Leong Yu. "Adolescents’ Perceived Decisional Balance, Task Specific Efficacy and Stages of Change in Early Computer Gaming Behavior." The International Journal of Creativity & Problem Solving, 18.1(2008): 117-127

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