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학술논문

정보통신기술(ICT)을 활용한 창의적 문제해결활동이 유아의 창의성에 미치는 효과

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영문명
The Effect of Creative Problem Solving Activity using ICT on Young Children‘s Creativity
발행기관
한국교원대학교 유아교육연구소
저자명
김윤정(Kim Yun-Jeong)
간행물 정보
『한국유아교육연구』제12권 제1호, 57~74쪽, 전체 18쪽
주제분류
사회과학 > 교육학
파일형태
PDF
발행일자
2010.02.28
4,960

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국문 초록

본 연구의 목적은 정보통신기술을 활용한 창의적 문제해결활동을 유치원 현장에 적용하여 유아의 창의성에 어떠한 효과가 있는가를 알아보는 데에 있다. 본 연구의 대상은 경기도 광명시에 소재한 사회ㆍ경제적 수준이 비슷한 2개 유치원의 만 5세 유아 60명을 대상으로 하였다. 실험집단에는 정보통신기술을 활용한 창의적 문제해결활동을 8주간 실시하였고, 통제집단에는 같은 기간동안 컴퓨터 영역에서 생활주제와 관련된 동화 및 동요를 감상하도록 하였다. 연구 결과 정보통신기술을 활용한 창의적 문제해결활동을 실시한 실험집단이 통제집단에 비하여 창의성이 유의미하게 증진되었다.

영문 초록

The purpose of this study was to explore the effect of creative problem solving activity using ICT(Information and Communications Technology) on young children s creativity. For the purpose, research questions were established as follows: 1. Is the creative problem solving activity using ICT effective in the creativity? 1-1. Is the creative problem solving activity using ICT effective in the fluency of creativity? 1-2. Is the creative problem solving activity using ICT effective in the flexibility of creativity? 1-3. Is the creative problem solving activity using ICT effective in the originality of creativity? 1-4. Is the creative problem solving activity using ICT effective in the imagination of creativity? The total subjects for the study consisted of 60 five-year-old children in two kindergartens attached to Elementary Schools in Gwangmyeong, Gyeonggi-do. 30 children (Male 17, female 13) were enrolled in experimental group and the other 30 children(Male 14, female 16) were enrolled in the control group. They were 5 years and 4 months old in average. Instrument for this study was creativity test which is a test of Chon s(2000) Korean Comprehensive Creativity Test for Young Children . Experimental group was treated with creative problem solving activity using ICT. The experiment was performed 16 times during 8 weeks from October 27th 2008 to December 19th 2008, and two times in a week. Collected data was analyzed by SPSS/WIN 12.0 commercial program. The mean and standard deviations of two groups was calculated, and the incremental mean of two groups was verified by t-verification method. From this experiment with creative problem solving activity using ICT, the following results were obtained: As the creativity of experimental group was significant difference than that of control group, it can be found that there was significant effect of creative problem solving activity using ICT on increasing young children s creativity. First, there was significant effect of creative problem solving activity using ICT on increasing young children s fluency. Second, there was significant effect of creative problem solving activityusing ICT on increasing young children s flexibility. Third, there was significant effect of creative problem solving activity using ICT on increasing young children s originality. Fourth, there was significant effect of creative problem solving activity using ICT on increasing young children s imagination. The results from the experiment showed that the creative problem solving activity using ICT resulted in significant effects on the creativity of young children. Therefore this study presented that creative problem solving activity using ICT can improve the creativity of young children.

목차

요약
Ⅰ. 서론
Ⅱ. 연구방법
Ⅳ. 결과 및 해석
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APA

김윤정(Kim Yun-Jeong). (2010).정보통신기술(ICT)을 활용한 창의적 문제해결활동이 유아의 창의성에 미치는 효과. 한국유아교육연구, 12 (1), 57-74

MLA

김윤정(Kim Yun-Jeong). "정보통신기술(ICT)을 활용한 창의적 문제해결활동이 유아의 창의성에 미치는 효과." 한국유아교육연구, 12.1(2010): 57-74

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