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학술논문

A Case Study of Puzzle Solving Applied to Programming Practice

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영문명
발행기관
한국공학교육학회
저자명
Dae-Ki Kang
간행물 정보
『공학교육연구』제13권 제2호, 1~4쪽, 전체 4쪽
주제분류
공학 > 공학일반
파일형태
PDF
발행일자
2010.05.31
4,000

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영문 초록

In this paper, we report a case study of applying puzzle solving as a programming practice. There are many students, who have attended computer programming language courses, have had difficulties in accomplishing the course assignments. It is because just following and citing the programming language course materials is not sufficient for constructing computer programs. Many professional developers have stated that computer programming for small problems is an art of puzzle solving, where developing enterprise-size computer programming projects involves architectural insights which are already dealt in software engineering literatures. Following those backgrounds, we have explored the applicability of puzzle solving in a C++ object oriented programming course and have reported the results. The experimental results show that puzzle solving is effective to the students who are interested in computer programming and have at least beginner-level knowledge and expertise, but it turned out that puzzle solving assignments still does not draw much attention of the students who are not seriously interested in computer programming.

목차

Ⅰ. Introduction
Ⅱ. Problem Based Learning (PBL) and Related Work
Ⅲ. Experiments
Ⅳ. Results and Discussion
Ⅴ. Conclusion

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APA

Dae-Ki Kang. (2010).A Case Study of Puzzle Solving Applied to Programming Practice. 공학교육연구, 13 (2), 1-4

MLA

Dae-Ki Kang. "A Case Study of Puzzle Solving Applied to Programming Practice." 공학교육연구, 13.2(2010): 1-4

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