학술논문
A Case Study of Puzzle Solving Applied to Programming Practice
이용수 4
- 영문명
- 발행기관
- 한국공학교육학회
- 저자명
- Dae-Ki Kang
- 간행물 정보
- 『공학교육연구』제13권 제2호, 1~4쪽, 전체 4쪽
- 주제분류
- 공학 > 공학일반
- 파일형태
- 발행일자
- 2010.05.31
4,000원
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국문 초록
영문 초록
In this paper, we report a case study of applying puzzle solving as a programming practice. There are many students, who have attended computer programming language courses, have had difficulties in accomplishing the course assignments.
It is because just following and citing the programming language course materials is not sufficient for constructing computer programs. Many professional developers have stated that computer programming for small problems is an art of puzzle solving, where developing enterprise-size computer programming projects involves architectural insights which are already dealt in software engineering literatures. Following those backgrounds, we have explored the applicability of puzzle solving in a C++ object oriented programming course and have reported the results. The experimental results show that puzzle solving is effective to the students who are interested in computer programming and have at least beginner-level knowledge and expertise, but it turned out that puzzle solving assignments still does not draw much attention of the students who are not seriously interested in computer programming.
목차
Ⅰ. Introduction
Ⅱ. Problem Based Learning (PBL) and Related Work
Ⅲ. Experiments
Ⅳ. Results and Discussion
Ⅴ. Conclusion
해당간행물 수록 논문
- Globalization of Engineering Education in Asia
- A Strategy for Supporting the Learning Community in Cooperation with Industry
- Practice of Design Curriculum Aimed for High Attainment Level of Creativity and Perfection
- Development of the Application Program for Architectural Engineering Problems
- Development of Learn-by-Doing Programs on Engineering Career Education Conducted with Collaboration from Private Company Engineers
- Attempt of Mechanical Clock Design and Making as PBL Subject
- A Case Study of Puzzle Solving Applied to Programming Practice
- Mechatronics Education Using Robot Competition in Okayama University of Science
- Capstone Design Project by Team Activities
- Robot Manufacturing Class for Children Led by University Students
- Developing Teaching Materials for Practical Work by Student Dismantling and Assembly using an All Terrain Vehicle
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