A STEAM Experience Activity Task: Making and Experiencing Goods for the Disabled with Physical Computing Tools and 3D Printing Technology
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- 영문명
- A STEAM Experience Activity Task: Making and Experiencing Goods for the Disabled with Physical Computing Tools and 3D Printing Technology
- 발행기관
- 한국교원대학교 뇌기반교육연구소
- 저자명
- Young Chun Jung Kyung Taek Lee
- 간행물 정보
- 『Brain, Digital, & Learning』제12권 제4호, 675~692쪽, 전체 18쪽
- 주제분류
- 사회과학 > 교육학
- 파일형태
- 발행일자
- 2022.12.31
구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.
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- A STEAM Experience Activity Task: Making and Experiencing Goods for the Disabled with Physical Computing Tools and 3D Printing Technology
참고문헌
관련논문
사회과학 > 교육학분야 NEW
- 청소년의 비행 문제 감소를 위한 온라인 메타버스 형식 기반 해결 중심 집단 프로그램의 개발
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