학술논문
온라인 게임 과몰입 환자의 공격성에 영향을 미치는 요인 : 행동억제 체계와 공존질환
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- 영문명
- The Factors for the Aggression in Patients with On-Line Game Addiction : Behavioral Inhibition/ Activation System and Comorbid Disease
- 발행기관
- 대한신경정신의학회
- 저자명
- 박정하 이영식 김붕년 정재훈 한덕현
- 간행물 정보
- 『신경정신의학』제52권 제2호, 84~90쪽, 전체 7쪽
- 주제분류
- 의약학 > 정신과학
- 파일형태
- 발행일자
- 2013.03.31
4,000원
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국문 초록
영문 초록
ObjectivesZZBased on the debate between online game addiction and aggressive behaviors
view, the aim of this study was to investigate the factors for aggression in patients with on-line
game addiction.
MethodsZZA total of 107 adolescent patients with on-line game addiction were enrolled in an online
game clinic and research center, OO hospital. In order to rule out psychiatric Axis I comorbidity,
all participants were interviewed by a psychiatrist. In addition, their symptoms were assessed
using the Young Internet Assessment Scale-Korean (YIAS-K), Korean Attention-Deficit
Hyperactivity Disorder (ADHD) Rating Scale, Child depression index, Aggression scale extracted
from Korean child behavior checklist, and Behavioral inhibition system (BIS)/Behavioral activation
system (BAS). The participants were classified according to three groups ; pure on-line game
addiction group (pure-Game), on-line game addiction with attention-deficit hyperactivity syndrome
(ADHD-Game) group, and on-line game addiction with depression group (Dep-Game).
ResultsZZThirty seven subjects in the pure-Game group, 53 subjects in the ADHD-Game group,
and 39 subjects in the Dep-Game group showed significant differences in severity of on-line
game addiction and aggression. Both the ADHD-Game and Dep-Game groups showed higher
YIAS-K and aggression scale scores, compared to the pure on-line game addiction group. Aggression
scale showed positive correlation with BAS-drive in the ADHD-Game group. Aggression
also showed positive correlation with BIS in the Dep-Game group.
ConclusionZZThe current results suggested that the comorbidity of online game addiction
would be a critical factor in aggression and impulsivity in patients with on-line game addiction
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