학술논문
학교폭력을 유발하는 환경으로서의 놀이문화
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- 영문명
- Play Subculture as a generating Milieu of School delinquency
- 발행기관
- 한국형사정책학회
- 저자명
- 정지원(Chung, Ji-Won) 강정한(Kang, Jeong-Han)
- 간행물 정보
- 『형사정책』刑事政策 第25卷 第2號, 35~73쪽, 전체 38쪽
- 주제분류
- 법학 > 법학
- 파일형태
- 발행일자
- 2013.08.31
7,360원
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이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.
국문 초록
영문 초록
Most crime theories emphasize the socio-economic class as one of the main causes of juvenile delinquency, since there are many juvenile delinquents from lower class. However, many empirical researches do not support the relation between class and delinquency properly. Specifically, most juveniles in Korea are students and much delinquency occur near schools. The existing theories about the relation between socio-economic class and delinquency have some limitation to reveal the unique characteristics of school delinquency in Korea.
Subculture theory which is specific for juvenile delinquency explains how lower class youths learn and practice the violation of middle class norms. Miller(1958) introduces the lower class subculture as a generating milieu of gang delinquency, but it does not fully explain less severe delinquency such as school delinquency. School delinquency occurs in the school where most students spend time and rarely receives the criminal penalty.
This study asks whether lower class youths commit more school delinquency. Otherwise, what is peculiar youth subculture that influences school delinquency? This study analyzes the effects of play subculture of youth as a generating milieu of school delinquency. We generalize youth who commit themselves to play subculture as 'punk' and research the effects of indicators reflecting them on school delinquency.
Using data from the Korean Youth Panel Study that follows 3449 students from their 2nd grade in the middle school over five years, we test lower economic class subculture hypotheses. The hypothesis, however, is rejected as a result that higher class youths commit more school delinquency. On the contrary, play subculture hypothesis is supported by showing that 4 indicators of 'punk', long playing time, high expenditure relative to household income, part-time working experience, and poor grade, have positive relations. The more a youth is committed to play subculture, the more he/she is likely to commit school delinquency, thereby supporting play subculture hypothesis.
목차
Ⅰ. 문제제기
Ⅱ. 이론적 논의
Ⅲ. 연구방법
Ⅳ. 연구결과
Ⅴ. 토의 및 결론
참고문헌
Abstract
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