학술논문
온라인게임 아이템 침해행위의 재산범죄 성립가능성
이용수 517
- 영문명
- Applicability of Property Crime Into Infringement of Online Game Items
- 발행기관
- 충북대학교 법학연구소
- 저자명
- 박강우(Park, Kang Woo)
- 간행물 정보
- 『법학연구』第21卷 第2號 (2010), 63~92쪽, 전체 30쪽
- 주제분류
- 법학 > 법학
- 파일형태
- 발행일자
- 2010.08.30
6,400원
구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.
국문 초록
영문 초록
Nowadays the development of information technology based on computer and internet has changed every aspects of social life such as internet banking, online shopping, online game etc. So online game users think online game items as their own property, and trade with others by cash. But the illegal act such as stealing of other's online game items by hacking other's game account has not been regulated by property crimes in criminal law. It is due to the unapt interpretation on property clause which defines property as "objects and manageable energy". So this article reviews the theories about property and examines the possibility of other property crimes such as fraud, embezzlement, and blackmailing. So this paper proposes that the illegal infringement of other user's online game items by hacking should be regulated by fraud among three parties. To admit of fraud many requirements like deceiving acts, mistake of being deceived, disposition of property, the property damage of owners etc. In illegal obtaining of online game items all these requirements can be met, because the online game company mistakes the connecting of illegal user as legal one, gives authority for use of online game characters and items and the legal user suffer the loss of online game items. But, the basic problems of interpretation in property crimes still remains unsolved. I would like to suggest new clauses for electronic theft in criminal law by comparing similar clauses of other countries such as USA, Germany, UK and Japan. In the future, the cyberspace will take more importance and the laws of real space can be challenged.
목차
Ⅰ. 머리말
Ⅱ. 온라인게임 아이템에 대한 이해
Ⅲ. 온라인게임 아이템 관련 판례의 경향
Ⅳ. 형법상 재물개념 해석론의 변천
Ⅴ. 재산죄의 객체로서 온라인게임 아이템의 포섭가능성
Ⅵ. 결론에 대신하여
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