학술논문
경계 없는 영상? 대만의 가상현실 영화에서 프레임의 문제
이용수 9
- 영문명
- Borderless vision? The question of frame in Taiwanese cinematic virtual reality
- 발행기관
- 동의대학교 영화·트랜스미디어연구소
- 저자명
- 간행물 정보
- 『디스포지티프』제6권, 37~57쪽, 전체 21쪽
- 주제분류
- 예술체육 > 예술일반
- 파일형태
- 발행일자
- 2019.08.31
5,320원
구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.
국문 초록
영문 초록
360-degree VR works are carried out in different fields for various purposes such as physical training, psychiatric treatment or entertainment. In 2017, the Venice International Film Festival launched the first competition for story-based VR works; this significant gesture indicates the emergence of a new form of cinema: VR cinema. In Taiwan, the Kaohsiung Film Archive has produced ten 360-degree VR works since 2017 and the Golden Horse Academy also produced five works in 2018 in celebration of its 10thanniversary.Takingacloserlookattheseworks,theyrevealadeep connectionwiththenarrativefilmonthelanguagelevel. However, it requires further analytic arguments for story-based 360-degree VR works to be called “Cinematic VR”. First comes the question of how the cinematographic language can be identified in 360-degree VR works. Is there a certain narrative heritage deriving from the narrative film in this new media? If the answer is positive, what elements of the cinematographic language can be recognized? Do they still maintain the same nature in 360-degree VR works as in the narrative film? Or is there any inevitable change due to their different natures on technological and dispositive level? Ultimately, can we still put story-based 360-degree VR works within the genealogy of cinema? Is “Cinematic VR” an appropriate term? To answer the above questions, we will examine cinematographic terms such as frame, shot, sequence/plan-sequence in four VR works by Taiwanese filmmakers: Your Spiritual Temple Sucks by John Hsu, The Train Hamasen by Lai Kuan-Yuan, Afterimage for Tomorrow by Chen Singing and Mr. Buddha by Lee Chung. Are the terms suitable for the VR works? Does any transformation or variation occur within the images that surround the spectator? How is the cinematic experience altered in a virtual reality environment?
목차
Introduction: cinematic virtual reality is NOT cinema?
New languages for cinematic virtual reality
The frame as the substratum of the narrative viewpoint and the formal experience
B. The screen experience
Conclusion
해당간행물 수록 논문
참고문헌
관련논문
예술체육 > 예술일반분야 BEST
더보기예술체육 > 예술일반분야 NEW
- 능호관(凌壺觀) 이인상(李麟祥, 1710~1760) 전각(篆刻) 연구
- ‘손(手)’類 部首字 중심의 草書 字形 및 類似 字形에 관한 고찰
- 남북문화 동질성 회복 위한 북한 서예문화 현황 고찰 (2)
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!